Elfnotes: Aristeia of Trust
Trap Continuous

Elfnotes: Aristeia of Trust

  • Archetype:
  • Elfnote

  • View:
  • 1760




Once per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card, while you control 3 or more "Elfnote" monsters: You can negate that effect, then if you control a Synchro Monster, you can destroy that card. You can only use this effect of "Elfnotes: Aristeia of Trust" once per turn. You cannot activate these effects of "Elfnotes: Aristeia of Trust" in the same Chain.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
48± 7/ 100
Power Score
Intrinsic 47
Deck 48

Elfnotes: Aristeia of Trust — Power Evaluation

Final Score: 48 ± 7 · Confidence: Medium

  • Intrinsic: 47 · Deck: 48 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

The card is a continuous trap whose value is a conditional Spell/Trap negation, usable only while the controller holds 3 or more Elfnote monsters, plus an optional destroy if a Synchro Monster is also controlled. It converts that board state into one-for-one interaction and a once-per-turn repositioning of a monster, with no card advantage and no combo evidence to show it builds a board. It is present in all 152 sampled decks with 100% main-deck inclusion and strong Elfnote partner overlap, but that confirms a practical role within the archetype, not raw power, and its 0 combo appearances keep the combo axis low.

Axis scores

Axis Score Evidence
Accessibility 50 It is a trap that must be set and is run in all 152 sampled decks, but the evidence shows no searcher or starter routes and no combo appearances (inferred, observed).
Combo & Conversion 30 The text only negates a Spell/Trap and repositions a monster, and no combos include the card, so it builds little on its own (verified, inferred).
Resource Economy 35 Negation and an optional destroy are at best one-for-one, with no draw, search, or recursion in the text (verified).
Effect & Interaction 60 It negates Spell/Trap activations only, is once per turn, and needs 3 Elfnote monsters, so it is narrow but hard to play around when live (verified, inferred).
Material Utility 5 A trap has no material value and the body is never on the field as a monster (verified).
Resilience & Flexibility 55 It stays on the field across turns, but is vulnerable to Spell/Trap removal and its effects depend on the Elfnote board (inferred).
Deck-Building Efficiency 40 It is a single trap slot with no garnet, but it is dead without Elfnote monsters, so it restricts the deck to its archetype (verified, inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Utility. Intrinsic ≈ 47, Deck ≈ 48, Meta = provisional. Modifiers: Self-restriction (needs 3 Elfnote monsters) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates Spell/Trap activations, a narrow but hard-to-play-around interaction when live
  • Present in all 152 sampled decks with 100% main-deck use and high overlap with Elfnote core partners
  • Once-per-turn monster repositioning adds a small utility effect on a continuous trap

Weaknesses

  • Conditional on 3 or more Elfnote monsters, so it is dead outside the archetype
  • No card advantage, search, or recursion in the text
  • No recorded combo appearances, so combo conversion is text-only inference
  • Vulnerable to Spell/Trap removal while it sits on the field

Counters / choke points

  • Spell/Trap destruction or removal
  • Opponent removal or disruption that reduces the Elfnote monster count below 3
  • Opponent cards that bypass Spell/Trap negation

Best use

Spell/Trap negation backed by an Elfnote board, with a once-per-turn monster reposition. Decks: Elfnote core lists (Elfnote Fortuna, Elfnote Lucina, Elfnote Power Patron shells), Fiendsmith and Power Patron Elfnote-adjacent builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once-per-turn monster move, and negation of Spell/Trap activation while controlling 3 or more Elfnote monsters; Trap card type and Continuous race; Present in 152 of 152 sampled decks with 1.11 average copies per deck; Top partners include Elfnote Fortuna, Elfnote Lucina and Elfnote Power Patron at 100%
  • Observed: Main-deck inclusion in 152 decks across Elfnote, Fiendsmith and Power Patron archetypes; Elfnote archetype is 21.1% of sampled decks; Rose Dragon StatisticsCard inclusion 66.7% at 1 typical copy
  • Inferred: Practical role is an archetype-bound Spell/Trap negation rather than a general-purpose interaction card; Set-and-hold accessibility depends on deck search or draw routes not shown in evidence
  • Data gaps: no combos supplied, so combo conversion is text-only inference no searcher or starter route evidence for this trap no banlist token, assumed 3 copies (unlimited) no starter count, so DeckResilience uses archetype spread only











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